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Bravely Default 2 Review – Brave New Direction

Third game of the bravely series, Bravely Default 2 is a return to the series for producers after their success with Octopath Traveler. While Bravely Default was generally considered a good game, a specific part of the second half of the game ruined the experiments of many. Although it was also the case for me, Octopath Traveler was always a fun experience overall, but I am certainly a game lover with work systems. I started Bravely Default 2 with great expectations, but I was still pleasantly surprised by the familiarity of some systems.

Bravely Default 2 includes the main group of four characters: Seth, Gloria, Elvis and Adel. These characters are respectively a sailor, a princess, a scholar and a mercenary. The story begins while the group seeks the missing crystals of Gloria’s homeland. From there, they encounter various allies and enemies connected to the central plot. Although the narrative is decent, it was also sometimes predictable and often felt mechanical. By that, I mean that you feel like following a fixed model or formula, although it deviates as the game continues. In a rather surprising way, the story of this RPG is not what makes me come back, but the gameplay is.

Bravely Default 2, like her predecessors, is a rpg in turn. In addition to the main quest, the game offers a variety of secondary quests to undertake. These quests can be simple recovery quests or have more items related to history, including cinematics and mini-bosses. The main component that connects these elements together is its combat system, which includes brave and default holding systems.

Players can activate the brave command to use up to four actions at a time, or the Default command to defend and store a brave point for a future turn. These two orders work together and one against each other to determine whether to sacrifice future tricks to have a chance to end the meetings earlier. In addition to these features, which can greatly accelerate small meetings, the game also allows you to accelerate the fight up to four times, which greatly accelerates the fight.

Finally, on the work system. Bravely Default 2 offers a number of jobs that characters can use, some familiar with kind and other more unique. Characters must increase the level of their characters as well as levels of work. By improving various jobs, the characters will learn both passive and active capacities. Active capabilities will require the jobs to be equipped to use capabilities, while passive capabilities can be equipped, whether work is active or not. Each character can equip a main and secondary work, the main work providing a specialty, a suit and a mastery of weapons.

The Bravely Default II Review: Brave Edition (Full Spoilers)

In short, each character can have a main job, secondary work and passive capacities, all working together to allow the player to create his group as he sees fit. Not surprisingly, I spent more time than necessary to improve various jobs in order to optimize weapon specialties, passive capabilities and more to keep an ideal holiday at any time. Later in the game, various decisions will need to be taken regarding jobs to continue to use and passive capacities to equip because there is a limit. Although the story is decent and the fight has an intriguing aspect, the work system is where the game really shines for me.

The general aesthetics of the game is similar to its previous iterations on the Nintendo 3DS, although obviously improved now on the Nintendo Switch. If you look carefully, the character models are also quite detailed. Where the aesthetics of the game shines, it is the environments, especially the locations of the city. The cities are hand drawn, with a pop-up look resembling an image book. Character models and environments work well together to create a fantasy feel in the world of play in general.

With regard to audio, music integrates well with history and the environment, also contributing to different scenes and battles. However, dubbing is what sets me apart. The dubbing itself is well done, but what emerges is that the game is much more expressed than I expected, with even secondary quests and the content expressed. Although some games have all the dialogs expressed, it seems quite rare for a RPG, not to mention a JRPG.

Overall, Bravely Default 2 is a solid RPG with a unique combat system and a satisfactory work system. Having left time between the first two iterations and it, Bravely Default 2 remains a natural extension of older games, although improved under various aspects. Without a doubt, Bravely Default 2’s work system is the brilliant aspect of the game and actually enough to keep my interest despite a relatively predictable story.

LOL: The champion created in just three days demonstrating the great change of Riot Games

The oldest characters of League of Legends are usually the ones that drag more problems. Many of them were created too fast and have fewer animations or a somewhat more generic design. This is because, when the game was launched, Riot Games tried to fulfill his commitment to launch two new characters per month during the first years. This trend remained until the third season, when they decided to remove the foot of the accelerator to take a much more normal rhythm.

The League of Legend champion created in just three days

From this old era in the design of League of Legends remained a few very interesting curiosities. Among them one that is still a legend in the developer: the creation of the skill kit of a champion in just three days. It was the case of the ancient Yorick , a character that was never too popular and ended up receiving a rework in season 6 that is still maintained until today.

Riot Games built me a ONE-OF-A-KIND Puzzle Box!! - Legends of Runeterra

The characteristic element of the old version of Yorick was the invocation of spirits . In this way, all the character’s skills were very similar. It is true that the enlisted ghosts had different effects and launching methods, but all with almost identical models and the function of hitting enemies. The main difference is that one did only harm, another slowish and the last one was capable of stealing life for the champion.

What was innovative was its definitive, which allowed * to select a partner to create a spectral copy **. This could attack the rivals and, in case the ally chosen died, it reassures it with a lifetime for ten seconds to continue in the fight. A very innovative skill for the time that gave him some niches of use and allowed him to have an opportunity in League of Legends. Above all, in cases where he was accompanied by a very powerful shooter who needed protection.

The truth is that for the time it took, there was a very managed character . However, this is one of the aspects that has changed most in League of Legends. While before the champions had a very small development time, they usually take a whole year to take place. A fact that revealed the interview with Riot August and who has exceptions, as rare cases of heroes created in five or six months or those who may take much more to develop.

In fact, Riot Games recently took the decision to slow down the pace of launch of characters in League of Legends. The reason is that they want that each champion reaches the game does it in their optimal state without feeling pressed with the launch dates. New heroes will continue to arrive and they will do it as quickly as possible, but without that added pressure of having to be ready for a given day.

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